Introduction :
The Program Socket Programming
is used a starter for those who wants to write C#
Codes using Net Sockets. It lets you to use Socket Connections
with other Systems.
The Server Waits for the Connection and
gives a Warm Welcome Message to the User Or the Client.
Tools/API Information :
This Programme
it Written using Net.Socket and no extra Feature is used. This
is written with the Aim that anyone should understand the Usage
of Sockets and NetWorks and to show that C# has got
great Support for NetWorking.
Benefit :
There are lots of codes still I am sending this
because of its Simplicity and you can use write this Code
with just a NotePad/TextPad/Editor.
Server Side Code:
using System;
using
System.Net.Sockets;
public class
AsynchIOServer
{
public static void Main()
{
TCPListener
tcpListener = new TCPListener(10);
tcpListener.Start();
Socket
socketForClient = tcpListener.Accept();
if (socketForClient.Connected)
{
Console.WriteLine("Client
connected");
NetworkStream networkStream = new NetworkStream(socketForClient);
System.IO.StreamWriter
streamWriter =
new System.IO.StreamWriter(networkStream);
System.IO.StreamReader streamReader =
new System.IO.StreamReader(networkStream);
string theString = "Sending";
streamWriter.WriteLine(theString);
Console.WriteLine(theString);
streamWriter.Flush();
theString = streamReader.ReadLine();
Console.WriteLine(theString);
streamReader.Close();
networkStream.Close();
streamWriter.Close();
}
socketForClient.Close();
Console.WriteLine("Exiting...");
}
}
Client Code:
using System;
using System.Net.Sockets;
public class Client
{
static public void Main( string[] Args )
{
TCPClient socketForServer;
try
{
socketForServer = new
TCPClient("localHost", 10);
}
catch
{
Console.WriteLine(
"Failed to connect to server at {0}:999", "localhost");
return;
}
NetworkStream networkStream = socketForServer.GetStream();
System.IO.StreamReader streamReader =
new System.IO.StreamReader(networkStream);
System.IO.StreamWriter streamWriter =
new System.IO.StreamWriter(networkStream);
try
{
string outputString;
// read the data
from the host and display it
{
outputString =
streamReader.ReadLine();
Console.WriteLine(outputString);
streamWriter.WriteLine("Client Message");
Console.WriteLine("Client Message");
streamWriter.Flush();
}
}
catch
{
Console.WriteLine("Exception reading from Server");
}
// tidy up
networkStream.Close();
}
}





